Splinter cell double agent (ps3) ps3#
There are other areas where Sam and company suffer from a bout of PS3 hiccups too. Players who ran through the paces in Microsoft-land will notice a slower framerate and the loss of a few small details (things like a smaller quantity of fights during the prison riot, different textures on character close-ups and no goggle-toggle when tossing on Sam's specs). Graphically, the game looks good, but falls short of the detailed display Sam saw on Xbox 360 last year. Most of the time it's easy to keep both factions happy, but when it comes to choosing to jump on a helicopter with the bad guys or wait a few seconds to ice an NSA target, you'll feel the weight on Sam's shoulders and forget about the linear levels or easy objectives. If you continually piss one of the groups off, that organization's meter will empty and your mission will end in failure. Do you risk pissing off your new boss and shooting wide, or do you lose face in front of the government types and make a blood-colored Rorschach Test on the wall? The choice drastically affects two bars in the left corner of your screen, where blue lines measure the faith JBA and the NSA have in you. Simultaneously, you get two objectives - JBA says to kill the on-air talent and the NSA orders you not to.
Afterwards, the bald jerk-face hands Sam a gun and orders him to kill the news anchor that came packed with the chopper that Fisher and Washington high-jacked on their way out of the pen. After helping break Jamie Washington, the convict who ushered Fisher into the JBA, out of prison, Sam is brought to HQ, tested and introduced to the boss: Emile Dufraisne. It's up to you to pick which objective to tackle and that choice plays into how much each group trusts you. Even when you're chilling with terrorist buddies at JBA headquarters, you're on the clock for the National Security Agency, which means both groups are giving you missions at the same time. The undercover role actually shines in an interesting story and challenges you to complete two sets of objectives that are fundamentally opposed to each other. Sam has nothing to lose now and has accepted his most dangerous mission yet: he must infiltrate a renegade group known as "John Brown's Army," a terrorist cell dedicated to taking out the status quo with a nuclear weapon.
Splinter cell double agent (ps3) driver#
Personally, I'd call that the career path of a man with a death wish, but Ubisoft wants you to believe that only after a driver runs down Fisher's daughter. For years, Fisher has been a doom-and-gloom agent of Third Echelon and has undertaken a million crazy missions to knife terrorists, blow up buildings and basically put his neck on the line so that the US remains safe. What's+up,+honey?+I'm+here+to+defend+you.
Brain-dead bad guys aside, Double Agent brings Sam Fisher to the PlayStation 3 for a successful campaign in almost every gameplay aspect that fans could want (except multiplayer, but I'll get to that later) and it provides an enjoyable go-round for any stealth-action fan. It almost made me feel sorry for them as I ran up from the shadows and stabbed them right in their unsuspecting livers. yet they keep pointing the damn things at blank walls and areas that aren't even dark. They know there's an enemy - me - on their tanker ship, and here they are wandering the deck trying to find me with their flashlights. You've probably come to this conclusion before, but the rocket scientists in Tom Clancy's Splinter Cell: Double Agent take idiocy to a whole new level. The debate is over videogame villains are dumb.